Showing posts with label Ulearn. Show all posts
Showing posts with label Ulearn. Show all posts

Thursday, October 8, 2009

Mark Tredwell - Presentation Ulearn


Developing understanding is a precursor to creativity. Marks diagram illustrates this really well. It makes me reflect on what are the necessary environmental factors that ensure students are free to be curious and imaginative to create and innovate? A culture of learning where not knowing is ok is a pre-requisite to ensuring students learn powerfully.

Mark talks about developing a learners Capability, Competency, Creativity, Personality and Potential.
Mark spent some time sharing the latest brain research. Mind boggling!
Hopped onto google docs to take some more notes
"Why are passionate teachers always good teachers - get a hormonal response which is the optimal response for learning".

Click on the link to view other presentations he is currently presenting on. Mark presented to our EHSAS cluster recently was a fantastic session.
Thanks Mark - once again.

Derek Wenmoth's Keynote Ulearn

Derek shared some amazing ways Technologies are being used. Have linked a few up.

8 Ways cloud computer will change schools - See Derek's Blog. Derek's blog is always worth a read.
Skoolaborate - ways schools are collaborating and learning together
NEN Evaluation Project
Cooliris great presentation tool - free download
WikiEducator - Teachers share and collaborate. Open Education.

Great to have ones eyes open to examples of how technology is being used creatively locally and more globally. Thanks Derek
As Derek's presentation title stated "The future is not what it used to be!"

Wednesday, October 7, 2009

DK talking about MEDIASNACKERS


Loved this image DK shared with us - he said replace the word business with schools!
How Social Media has Changed the Game!
It's all the funky stuff you can do online that you couldn't do before - web 2.0 etc.
One of the biggest barriers is the fear out there about it all. It's not inherently bad - it's what you do with it, you are in control. Whenever, Where ever, Whatever
"The world has changed and it's not turning back!"
What's the learning outcome now if it's not knowledge due to the birth of wikipedia etc?
Our 19 years olds don't live without blogger, flicker, skype, twitter, social networking etc.
DK shared 'Kids are tooled for involvement - have the phone, MP3 player, Internet' Let's get them out and use them.
Using the tools to show rather than tell people - use of mobile phones to capture images, narrate and publish.
What are people doing online? Are they Creators, Critics, Collectors, Joiners, Spectators, Inactives?
The web makes me feel ...
Fascinating to view how kids responded to this question - check out the summary on the website link.
The unfinished Swan - take a look at this creative play on gaming.

Gary Stager - Ulearn Keynote

Gary's Blog
Gary's Website
'Less us, more them'. Putting the students at the centre

The Pattern on the Stone: The Simple Ideas that Make Computers Work - Daniel Hillis
Computer enables self expression, we can make things that we haven't been able to make before because of the availability of construction material online.
'Software determines what you do and what you do determines what you learn'
'To understand is to invent' Piaget
10 Things to do with a Laptop
Write a novel - write more, write better, write differently, writing for different media - podcasting, Research.
Share your Knowledge - The changing nature of memory - no need to remember when you can google it. Wikipedia - distributed nature of expertise, breaking news, passion = accuracy, talk to authors & other experts, publish to authentic audience, access to 'current' info. Schools have created the 'I'm done' attitude in students. How do schools reinforce the importance of comparing info from different sources.
Answer Tough Questions, Access to Primary Resources. Use the movie clips, photos etc. Guess the key is if the learning is purposeful and authentic, students engage.
Make sense of Data, google earth, plotting data, looking at trends.
Design a Video Game, not just consume them. In designing students are involved in animation, narration, number, space, etc.
Build a Killer Robot, building something and refining it, problem solving having a hypothesis and trying it out then tinkering some more. Allow for Computationally-rich learning
Lose Weight, ipod technology students set up virtual running clubs.
Direct a Block Buster, 'your video should be shorter', it should be edited at least one more time', mirrors the writing process.
Compose a Symphony, authentic problems, real construction materials
Change the World - Be a mathematician, a scientist, anything is possible.

Technology Matters - Allows kids to engage with a broader range and depth of problem solving. It allows intellectual stimulation and opportunity.